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Photon PUN+ Classic

Photon Unity Networking (PUN) is a Unity package for multiplayer games. Flexible matchmaking gets your players into rooms where objects can be synced over the network. RPCs, Custom Properties or “low level” Photon events are just some of the features. The fast and (optionally) reliable communication is done through dedicated Photon server(s), so clients don’t need to connect one to one.

PUN exports to basically all platforms supported by Unity and has two options:

+++ Please get the new PUN 2 package.
PUN Classic is only here to allow an easy update process for existing projects. +++

+++ PUN Classic will not support Unity 2020.
Unity beta versions are not supported. +++

PUN Features:

Benefit from a tight Unity integration to easily develop and launch multiplayer games world-wide. Export to all Unity supported platforms including consoles. Benefit from a tight Unity integration to easily develop and launch multiplayer games world-wide. Export to all Unity supported platforms including consoles.

Realtime Cloud

PUN games are hosted in our globally distributed Photon Cloud to guarantee low latency and shortest round-trip times for your players worldwide.

Multiplayer

Connect, Match and Play: PUN is the rock-solid foundation for any type of room based multiplayer game in Unity 3D. You concentrate on building a great title while we take care of the game’s backend.

Cross-Platform

Export to mobile, desktop, web or consoles: Photon is the standard cross-platform multiplayer service and the world’s #1 for Unity games.

Highest Scalability

Games built with Photon PUN+ Classic scale seamlessly and automatically in the Photon Cloud: from just a few to tens of thousands of concurrent users. Fair and transparent pricing included. Proven. Successfully.

Matchmaking API

You match players into games randomly or by parameterized searches. Or you create a list of open rooms and let players pick one. It works. Reliably. On mobiles, PCs, Consoles and in the web.

Customization

What multiplayer game do you want to build? FPS or arcade shooter? RPG or RTS? Racer or Sports? MOBA or TD? Another kind of action game?
Photon PUN+ Classic supports any type of room based games on any popular gaming platform.
See for yourself

Client To Server

It just works. No punch-through issues whether with Reliable UDP, TCP, HTTP or WebSocket’s. Photon’s highspeed client-2-server-architecture is the industry’s most solid foundation for your games.

Unmatched Flexibility

Photon PUN+ Classic is super flexible: you can match an iOS Game Center user with someone using Google Play Services, authenticate a user via Facebook or add a custom authentication, utilize a gaming service or hook in your own backend.

Photon PUN+ Classic
Photon PUN+ Classic

Worry-Free Pricing

Fair and Transparent: 100% usage based on a concurrent users (CCU) basis. Flexible: Start with a FREE plan, up- or downgrade at any time. Worry-free: no immediate cap when exceeding CCU with any monthly plan. Perfect for your game’s launch.

PUN’s Structure

Usually, you don’t have to mind the structure of the PUN package but just for the overview, here’s how things stack up. The Photon PUN+ Classic package wraps up three layers of APIs:

  1. The highest level is the Photon PUN+ Classic code, which implements Unity-specific features like networked objects, RPCs and so on.
  2. The second level contains the logic to work with Photon servers, do matchmaking, callbacks and such. This is the Realtime API. This can be used on it’s own already. You will notice a lot of overlap of topics between PUN and the Realtime API (a.k.a. Load Balancing API) but that’s fine.
  3. The lowest level is made up of DLL files, which contain the de/serialization, protocols and such.

Note

This is for educationl purpose if you want to support developer you can get this asset directly from unity asset store by : https://assetstore.unity.com/packages/tools/network/photon-pun-classic-12080 Also if you want some other tools you can check By Clicking Here.


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